Principal/Lead Artist

Soul Assembly is looking for a skilled Principal/Lead Artist to join our growing team of VR/XR developers!

  • Working closely with the Project Leads to set art benchmarks, develop, document and maintain an appropriate style for assigned art specialism, uphold and deliver that style throughout production.
  • Be an example for professional conduct, setting a very high standard at all times with internal staff and external contacts. 
  • Maintain a positive, collaborative, proactive, problem solving attitude at all times, within art and all the other disciplines, able to inspire the wider company within your currently assigned art specialism.
  • Communicate to a high standard in written and spoken form, to all levels of the business. 
  • Set an example of cross discipline communication by actively working with design, code and production to solve development issues.
  • Show demonstrable ability to spread knowledge through mentoring  junior staff and peers.
  • Drive, refine and document specialism best practise, working with the other disciplines to ensure standards and processes are reviewed regularly to ensure efficiency and quality.
  • Own the art process and technical pipelines for your art area on the assigned title;  from initial specifications, all the way through to final in-game implementation, ensuring that this is created, documented, implemented and maintained to high industry standards.
  • Be aware of the wider industry developments ensuring we are using the latest techniques to create the highest quality and performance friendly assets.
  • Willing and able to take on responsibilities outside of core specialism in line with the needs of the business.
  • Clearly demonstrable understanding of the business needs for your specialism, ensuring that the balance of quality and cost is agreed and communicated clearly to project leads.
  • Able to break down work and tasks from project lead briefings; can comfortably create and maintain tracking lists for own and art team members tasks.
  • Principal role has occasional line management as required by the Art Lead and project breakdown.
  • Lead Role has greater line management of teams and staff development.
  • Working with the Project Leads and production staff to ensure all related tasks are correctly identified and logged and actively modelling this in their own work.
  • Ensure all assets produced are always backed up consistently using source control.


Why Apply To Soul Assembly?

Joining the team now will give you the opportunity to be a part of a growing team going from strength to strength. We’ll give you the opportunity to :
  • A relaxed, friendly and progressive work environment.
  • 25 days annual leave
  • Help define the studio culture and values
  • Contribute your input and ideas to our games and to all areas of our business
  • Be involved in defining studio processes and working practices.
  • In addition, we will :
    • Pay a competitive salary, negotiable based on experience
    • Provide regular activities such as pub, cinema nights and team-building events
    • Commit to adding additional benefits as we grow
    • Relocation package for non-UK residents

Apply for this position

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